
Level & Narrative Designer

Leviathan
Unity - Narrative & Level Design
Leviathan is a multiplayer extraction shooter set in a sci-fi universe where humanity has been abducted by a gargantuan, interstellar beast and changed over the course of several millennia. Ultimately, the abducted were deposited to new planets and evolved into three factions of ideologically distinct lifeforms. A short time ago, a second set of abduction events occurred – but now... fate has brought them together to the surface of the bountiful world of Domusalus... where only ONE FACTION will remain.

"Dragon Wars"
Unity - Narrative & Level Design
"Dragon Wars" is a third-person, fantasy-themed, on-rails shooter set in the universe of R.M. Schultz' "Forged and the Fallen" novel series. Players take the role of an archer on the back of a dragon AND the dragon itself.
It utilizes standard point and shoot gameplay synonymous with the genre, with the addition of a snapping 360°view system.

Medimon
Unity - Level Design
Enter Medicorum, a living world where cells clash, diseases evolve, and strategy determines survival. Capture, train, and evolve powerful Medimon as you battle across forests, deserts, mountains, and cities in a creature collector RPG unlike anything you have played before.
Medimon reimagines the creature collector genre inside a world inspired by the human body. Every Medimon represents a force of life, from immune defenders to deadly diseases. Each creature is designed with unique abilities, evolution paths, and strategic roles.

D-BUG
Unreal - Gameplay Design
An asymmetric co-op first person shooter in which 2 players take the roles of pilot and engineer. The engineer keeps the pilot supplied - healing, providing ammo, and more - by completing various, simultaneous quickfire minigames. The pilot uses these resources to battle against a bug infested planet using their mech's dual cannons. Communication is key to victory.
Featured on the DigiPen Institute of Technology Game Gallery
