
Level & Narrative Designer


BACHELOR OF ARTS IN GAME DESIGN
BACHELOR OF ARTS IN NEW MEDIA STUDIES

I learned to work with an interdisciplinary team, to communicate with a variety of personality types, and to manage the heavy workload of several classes and maintaining my schedule. Furthermore, I learned design principles, coding languages, and project management.
Specialized in video game and film studies. Learned about graphic design, trends in media and social networking skills. Created an emotional video game experience for my capstone project.
PROFESSIONAL EXPERIENCE
September 2023 - October 2025
UNITY
Lead Game Designer
"Dragon Wars"
(Mobile/Console/PC)
• Worked with an existing IP and its writer
• Lead weekly discussions held with client
• Created and maintained the GDD and adjoining documents

March 2023 - October 2025
UNITY
Level & Narrative Designer
Leviathan
(PC)
• Built and maintained a massive open world
• Wrote narrative documents
• Created and maintained the GDD and adjoining documents

March 2023 - October 2025
UNITY
Quality Assurance Lead
Leviathan
(PC)
• Guided a small QA team in the pivot of an existing project
• Tested and reported new and existing features each week
• Ensured all new additions adhered to client's vision for project

August 2022 - October 2025
UNITY
Community Coordinator
Leviathan (PC) &
"Dragon Wars" (PC/Console/Mobile)
• Leaded playtest sessions and discussions
• Managed the testing Discord server and NDA approval process

April 2023 - September 2023
UNITY
Level Designer
"Knights of the Exploding Table"
(PC)
• Sketched and grayboxed grid-based levels for client
• Provided general game design consultation

July 2021 - March 2023
UNITY
Level Designer
Unreleased Multiplayer Arena Shooter
(PC)
• Created and maintained 10+ level design documents
• Designed and implemented 10+ gray-boxed levels

OTHER EXPERIENCE
January 2020 - December 2020
UNITY
Solo Project
"ONEIROSTALGIA"
• Researched a specific aesthetic to create an emotional journey
• Crafted powerful dialog and music to enhance immersion
• Lead players on a journey through a deep narrative
September 2019 - December 2020
UNREAL ENGINE
Lead Designer
"D-BUG"
• Co-designed a highly social co-op experience with a team of 16
• Playtested to prove concept viability and quality
• Lead weekly design meetings to discuss progress and goals
January 2016 - April 2016
RPGMAKER 2003
Producer
"STONEGATE"
• Collaborated with a team of 4 to make use of our best abilities
• Ensured tasks were completed by deadlines for all disciplines
October 2006 - Present
RPGMAKER 2003
Director
"LUFIA V: FOR THE SAVIOR"
• Built off an existing story to cater to a specific audience
• Utilized all facets of design to create a meaningful experience
• Continue to manage and update a fan community

EXTENSIVE CATALOG OF PLAY EXPERIENCE
Over 6000 physical video games in my personal collection.
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From NES to Switch 2
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Full SNES library
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All have been played at least once
Through the years, I have used this extensive collection to learn and advance myself in my design capabilities. By delving into these experiences, I've vastly furthered my knowledge of industry techniques.